GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Breaking Through: Psychosis and the Making of 'Hellblade'

Speakers:

Dominic Matthews (Commercial Director, Ninja Theory Ltd)

Tameem Antoniades (Co-Founder/Chief Creative Ninja, Ninja Theory Ltd)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit, Student Expo Pass - Get your pass now!

Topic: Advocacy, Business & Marketing

Format: Session

Tutorials: N/A

Vault Recording: TBD

Audience Level: All

This talk is an exploration of the delivery of the mental health themes in 'Hellblade: Senua's Sacrifice', all within the structure of an independent AAA model. The talk discusses the approach taken by a small team of 20 to deliver a AAA quality game that strives to push the boundaries of narrative within gaming, with a particular focus on the team's approach to researching and collaborating around the subject of psychosis, in order to deliver a compelling and thoughtful depiction.

Takeaway

Attendees will come away inspired by the potential to break out of the AAA retail model and follow a strong creative vision with more focused, digitally distributed games under the Independent AAA approach, which, in the case of Ninja Theory, allowed them to tell the story of a psychosis sufferer.

Intended Audience

Small or medium sized developers looking to create high quality and creatively rich experiences. Developers looking to find a new way of making games that allows them to make the games that they want to for the fans that want them.