View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Shawn Patton (Senior Game Designer, Schell Games)
Pass Type: All Access, VRDC@GDC Add On - Get your pass now!
Topic: Game VR/AR
Vault Recording: TBD
Audience Level: All
A new medium like VR calls for new tips and tricks for making the best experience on schedule and under budget. Learn how rapid VR physical prototyping, or brown-boxing, can get your team to testing better experiences faster. From 3 DOF to 6 DOF to 6.3 DOF, this lecture covers aspects of software, hardware, sanitation, testing locations, what data to record before, during, and after a playtest, and how to use that data efficiently. As Design Director on the VR title 'I Expect You to Die', Project Director on the Vive title 'Water Bears VR', and consultant on Gear and Daydream titles, speaker Shawn Patton has seen it all and his talk will give you the tools you need to rapidly iterate on what's important, have great playtests, get easily usable data, and make great VR games.
Attendees will learn how best to rapidly iterate for a new VR project, tips for playtesting on 6 DOF and mobile platforms, and a method of gathering, tracking, and using data from playtests quickly and concisely.