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Playtesting VR: Brownboxing, Spycams, and Fuzzy Rugs


Shawn Patton (Principal Designer, Schell Games)

Location: Room 25, North Hall

Date: Monday, March 19

Time: 11:20am - 12:20pm

Pass Type: All Access, VRDC@GDC Add On - Get your pass now!

Topic: Game VR/AR

Format: Session

Vault Recording: Video

Audience Level: All

A new medium like VR calls for new tips and tricks for making the best experience on schedule and under budget. Learn how rapid VR physical prototyping, or brown-boxing, can get your team testing better experiences faster. From 3 DoF to 6 DoF to 6.3 DoF, this lecture covers aspects of software, hardware, sanitation, testing locations, what data to record before, during, and after a playtest, and how to use that data efficiently. As Design Director on the VR title 'I Expect You to Die', Project Director on the Vive title 'Water Bears VR', and consultant on Gear and Daydream titles, speaker Shawn Patton has seen it all and his talk will give you the tools you need to rapidly iterate on what's important, have great playtests, get easily usable data, and make great VR games.


Attendees will learn how best to rapidly iterate for a new VR project, tips for playtesting on 6 DoF and mobile platforms, and the four magical questions that make gathering, tracking, and using data from VR playtests quick and easy. All of which will save your team money and result in a better game.