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Build Great Tools: Workflow Guidelines from Vicarious Visions

Speaker:

Jeff Stewart (Tools Lead, Vicarious Visions)

Location: Room 3007, West Hall

Date: Thursday, March 22

Time: 4:00pm - 5:00pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Programming, Design

Format: Session

Vault Recording: Video

Audience Level: All

Great tools help developers realize their creative ideas in a game engine. But all too often, tools seem to be arcane data entry applications that have the engine, not the developer, as their primary customer.

As an engineer, you want to create tools and workflows that are useful, delightful, and effective. You can do this by focusing on your users' end-to-end experiences, habits, and perceptions. In this talk, Jeff Stewart will share the practical techniques that have guided tools and workflow development at Vicarious Visions, drawing on examples from their own tool-chain as well as others that inspired them.

Takeaway

Attendees will go home with actionable design strategies and implementation guidance that inspire new approaches to tool and workflow development at their studio.

Intended Audience

This talk is geared toward tool engineers and other developers who create tools used by humans other than themselves.