View, browse and sort the ever-growing list of GDC sessions by time, pass type, track, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
In order to best utilize Session Scheduler, please use the login credentials you've set up on this page as your login credentials on our GDC Mobile App. Your login credentials are the same as your registration login. You can download the app on iTunes or Google Play.
Jeff Stewart (Tools Lead, Vicarious Visions)
Location: Room 3007, West Hall
Date: Thursday, March 22
Time: 4:00pm - 5:00pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!
Topic: Programming, Design
Vault Recording: Video
Audience Level: All
Great tools help developers realize their creative ideas in a game engine. But all too often, tools seem to be arcane data entry applications that have the engine, not the developer, as their primary customer.
As an engineer, you want to create tools and workflows that are useful, delightful, and effective. You can do this by focusing on your users' end-to-end experiences, habits, and perceptions. In this talk, Jeff Stewart will share the practical techniques that have guided tools and workflow development at Vicarious Visions, drawing on examples from their own tool-chain as well as others that inspired them.
Attendees will go home with actionable design strategies and implementation guidance that inspire new approaches to tool and workflow development at their studio.
This talk is geared toward tool engineers and other developers who create tools used by humans other than themselves.