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Zach Gage (Game Developer, Independent)
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit - Get your pass now!
Topic: Independent Games Summit
Vault Recording: TBD
Audience Level: All
Shorten your tutorial, spend less time contextualizing your marketing, and design a game primed to sell itself by helping potential users play it in their head, before they play it with their hands. In this session, Zach Gage, ('Sage Solitaire', 'Typeshift', 'Really Bad Chess') explains how to make games desirable to someone looking over a player's shoulder on the subway, sitting next to a player on an airplane, or minding their own business on Twitter. Build a better game and improve your marketing by making your game easier to understand at a glance.
Attendees will get a good sense for what is an isn't legible game design and why this matters. They'll learn the design concept of "Three Reads" and how to apply it to their interface design.