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Building Scalable and Flexible Analytics Architectures for Games on AWS (Presented by Amazon)

Sponsor Speaker:

Brent Nash (Sr. Software Dev Engineer, Amazon Game Studios)

Location: Room 3001, West Hall

Date: Tuesday, March 20

Time: 10:00am - 11:00am

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit - Get your pass now!

Topic: Programming

Format: Sponsored Dev Day

Tutorials: N/A

Vault Recording: Video

Audience Level: Intermediate

Amazon Web Services offers a comprehensive suite of products and services that provide solutions to the everyday problems of game development. In this session, we will talk about how to build an analytics pipeline for your games on AWS to maximize the benefits that the Cloud provides including flexibility, scalability, and more.

Takeaway

Attendees will learn how to build a flexible analytics pipeline on AWS that can provide value on day one, but is built with the future evolution in mind. We will discuss the challenges developers will face and the solution we built for ingesting, storing and analyzing gameplay telemetry on AWS.

Intended Audience

This presentation is targeted at programmers, data engineers, analysts and anyone else interested in learning about designing and building an analytics pipeline for games on AWS. No pre-requisite knowledge of analytics is required, but attendees will benefit from having some familiarity with building backend systems.