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Tech Talk: Building the Next Generation of Games with SpatialOS (Presented by Improbable)

Sponsor Speakers:

Herman Narula (CEO, Improbable)

Rob Whitehead (CTO , Improbable)

James Thompson (CEO & CTO, Automaton)

Oddur Snaer Magnusson (CTO, Klang)

Josh Holmes (CEO & Co-Founder, Midwinter)

Location: Room 2000, West Hall

Date: Wednesday, March 21

Time: 2:00pm - 3:00pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit - Get your pass now!

Topic: Design, Programming

Format: Sponsored Session

Vault Recording: Not Recorded

Audience Level: All

Join Improbable's CEO and CTO, and developers already using SpatialOS, to see how it deals with engine integration, persistent entities, physics across server boundaries and other technical obstacles to building impossible games.

Takeaway

Attendees will receive a high-level technical overview of SpatialOS game development platform and the Entity-Component-Worker system for game design and development on SpatialOS. Developers will then provide detail on specific technical and design challenges and solutions using SpatialOS and common game engines.

Intended Audience

No knowledge of SpatialOS is needed. The session is likely to be of most interest to game designers and developers with some familiarity with and interest in developing using game engines and of game networking. SpatialOS is cloud-based and multiplatform, so not limited to e.g. PC, mobile or VR development.