GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Capturing Great Footage for Game Trailers

Speakers:

Derek Lieu (Trailer Editor, Derek Lieu)

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Visual Arts

Format: Session

Vault Recording: TBD

Audience Level: All

Game capture is more than playing a game well, it's being an actor, director, and camera operator. Learn tricks and techniques to get the best game capture for your trailers from a professional game trailer maker. Learn the best debug tools and camera controls to facilitate a faster, and more creative capture process for you or a trailer editor.

Takeaway

You'll learn the mind set of a capture artist, the analog tools to capture better footage, and the debug tools to give you control of your camera and player. When the time comes to show your game, you'll be able to show it in the best possible light.

Intended Audience

Game developers who want to create great capture for their trailers, and game trailer editors who want to know what debug tools to request from their clients. No pre-requisites for the panel; nitty-gritty programming will not be covered.