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Capturing Great Footage for Game Trailers


Derek Lieu (Trailer Editor, Independent)

Location: Room 2016, West Hall

Date: Friday, March 23

Time: 1:30pm - 2:30pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Visual Arts

Format: Session

Vault Recording: Video

Audience Level: All

Game capture is more than playing a game well, it's being an actor, director, and camera operator. Learn tricks and techniques to get the best game capture for your trailers from a professional game trailer maker. Learn the best debug tools and camera controls to facilitate a faster, and more creative capture process for you or a trailer editor.


You'll learn the mind set of a capture artist, the analog tools to capture better footage, and the debug tools to give you control of your camera and player. When the time comes to show your game, you'll be able to show it in the best possible light.

Intended Audience

Game developers who want to create great capture for their trailers, and game trailer editors who want to know what debug tools to request from their clients. No pre-requisites for the panel; nitty-gritty programming will not be covered.