GDC + [email protected] 2018 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by time, pass type, track, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

In order to best utilize Session Scheduler, please use the login credentials you've set up on this page as your login credentials on our GDC Mobile App. Your login credentials are the same as your registration login. You can download the app on iTunes or Google Play.

'Carne y Arena': Uncompromising Audio for Narrative VR


Bill Rudolph (Audio Designer, Skywalker Sound)

Kevin Bolen (Audio Designer, Skywalker Sound)

Damian Kastbauer (Technical Sound Designer, ArenaNet)

Leff Lefferts (Sound Editor & Re-recording Mixer, Skywalker Sound)

Location: Room 24, North Hall

Date: Monday, March 19

Time: 10:00am - 11:00am

Pass Type: All Access, [email protected] Add On - Get your pass now!

Topic: Entertainment VR/AR

Format: Session

Vault Recording: Video

Audience Level: All

Bill Rudolph, Kevin Bolen, and Damian Kastbauer will share how cutting edge interactive audio technology and tried-and-true cinematic sound design create unparalleled immersion in Alejandro Gonzalez Inarritu's 'Carne y Arena'.


Audience members will learn how a variety of practices and techniques from feature film and AAA game audio were combined to satisfy the uncompromising creative vision of a ground-breaking narrative VR experience as envisioned by one of the most successful and influential directors working today.