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Location: Room 3009, West Hall
Date: Friday, March 23
Time: 1:30pm - 3:30pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit - Get your pass now!
Format: Sponsored Session
Vault Recording: Not Recorded
Audience Level: All
Lifelike animation is hard to describe, but easy to identify. In this lab, you will train a phase functioned neural network to animate characters to learn to:
Maintain smooth animation over various terrains
Prepare data for training using motion capture data
Teach an advanced network to understand the animation sequence and break down the character motion into phases to make smooth transition
Upon completion, you will have the skills to train 3D characters by exploiting new advanced techniques in neural networks.
Note, a laptop is required to attend this training.
In this lab, you will train a phase functioned neural network to get animated characters to learn.
Developers who are interested in applying AI to game development
Creatives who want to see how AI can make game characters more human-like
Project Managers to see how AI can speed up the workflow