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Character Development in Non-Linear Spaces: 'Uncharted: The Lost Legacy'

Summit Speaker:

Josh Scherr (Writer, Naughty Dog, Inc.)

Location: Room 3016, West Hall

Date: Tuesday, March 20

Time: 1:20pm - 1:50pm

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Game Narrative Summit

Format: Session

Vault Recording: Video

Audience Level: All

When Naughty Dog set out to make a huge, open-ended area for 'Uncharted: The Lost Legacy', they had to adapt their usual "wide-linear" narrative techniques to allow for more player choice, while still keeping the development of Chloe and Nadine's relationship consistent and natural. In this talk, co-writer Josh Scherr will provide an overview of Naughty Dog's story development techniques, followed by a detailed look at the writing process for this unique area, including: cutscenes and gameplay dialogue, the choices and compromises they made to make it work, and the mistakes they hope to avoid in the future.


Attendees will come away with a good sense of Naughty Dog's story development process, with both high-level and detail-oriented examples they can use when crafting game narratives of their own, whether their games tell linear or non-linear stories.