GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Character Development in Non-Linear Spaces: 'Uncharted: The Lost Legacy'

Summit Speakers:

Josh Scherr (Writer, Naughty Dog Inc.)

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Game Narrative Summit

Format: Session

Vault Recording: TBD

Audience Level: All

When Naughty Dog set out to make a huge, open-ended area for 'Uncharted: The Lost Legacy', they had to adapt their usual "wide-linear" narrative techniques to allow for more player choice, while still keeping the development of Chloe and Nadine's relationship consistent and natural. In this talk, co-writer Josh Scherr will provide an overview of Naughty Dog's story development techniques, followed by a detailed look at the writing process for this unique area, including: cutscenes and gameplay dialogue, the choices and compromises they made to make it work, and the mistakes they hope to avoid in the future.

Takeaway

Attendees will come away with a good sense of Naughty Dog's story development process, with both high-level and detail-oriented examples they can use when crafting game narratives of their own, whether their games tell linear or non-linear stories.