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Emmanuel Corno (Game designer, Independent)
Location: Room 2001, West Hall
Date: Thursday, March 22
Time: 3:00pm - 3:30pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!
Vault Recording: TBD
Audience Level: All
Emmanuel Corno will talk about chatbot games, i.e. games involving a chatbot in their core gameplay and player's empathy as a required skill. Using his own experience with IGF-nominated 'Event', he will define the golden rules of chatbot games, then reveal their writing and design tricks to make these games possible. The talk will end with the inherent risks of chatbot games that every designer and writer should keep in mind before diving into it.
Learn what is behind a chatbot designed for a video game, what is important to make it fun, and what may make it fail.
No prerequisites required. This session specifically targets game and narrative designers, writers, and curious programmers who would like to work on chatbots.