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Chatbot Game Manifesto: Golden Rules for Making a New Kind of Game

Speaker:

Emmanuel Corno (Game designer, Independent)

Location: Room 2001, West Hall

Date: Thursday, March 22

Time: 3:00pm - 3:30pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Design

Format: Session

Vault Recording: Video

Audience Level: All

Emmanuel Corno will talk about chatbot games, i.e. games involving a chatbot in their core gameplay and player's empathy as a required skill. Using his own experience with IGF-nominated 'Event[0]', he will define the golden rules of chatbot games, then reveal their writing and design tricks to make these games possible. The talk will end with the inherent risks of chatbot games that every designer and writer should keep in mind before diving into it.

Takeaway

Learn what is behind a chatbot designed for a video game, what is important to make it fun, and what may make it fail.

Intended Audience

No prerequisites required. This session specifically targets game and narrative designers, writers, and curious programmers who would like to work on chatbots.