GDC + [email protected] 2018 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by time, pass type, track, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

In order to best utilize Session Scheduler, please use the login credentials you've set up on this page as your login credentials on our GDC Mobile App. Your login credentials are the same as your registration login. You can download the app on iTunes or Google Play.

Co-op for Humanity: Collaborative Virtual Reality for Astronaut Training


Jennifer Scheurle (Game Design Lead, Opaque Space)

Matthew Noyes (Aerospace Technologist, Robotics and Automation, NASA)

Jake Opperman (3D Designer VR, Boeing Research and Technology)

Emre Deniz (CEO, Opaque Space)

Location: Room 25, North Hall

Date: Monday, March 19

Time: 5:30pm - 6:30pm

Pass Type: All Access, [email protected] Add On - Get your pass now!

Topic: Game VR/AR

Format: Session

Vault Recording: Video

Audience Level: Intermediate

Game Developers and Aerospace world-leading professionals joining forces to develop training for the future of human space flight? Sounds too good to be true? Well, this panel is brought to you for discussions about VR as training tools for the most complicated and ambitious endeavor of the species, human space exploration. The panelists will talk best practices, the future of VR/AR/MR training and why sometimes you need to train for problems you didn't even know existed yet.


Attendees will be informed of the best practices in both technical and design pipelines for complex VR/AR/MR projects, including challenges and benefits encountered by both large organizations and small game studios. Attendees will be educated on benefits of virtual reality training and the future of the technology.