GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

'CocoVR': Engineering a Cinematic Experience, Spherical Multi-Projection


Luke Schloemer (Lead 3D Artist, Magnopus)

Xavier Gonzalez (Sr. Realtime Rendering Engineer, Magnopus)

Location: Room 24, North Hall

Date: Tuesday, March 20

Time: 1:20pm - 1:50pm

Pass Type: All Access, VRDC@GDC Add On - Get your pass now!

Topic: Entertainment VR/AR

Format: Session

Vault Recording: TBD

Audience Level: Intermediate

This session aims to show attendees an alternative technique for texturing static geometry when no texture coordinates are available, or when it is impractical to do so with a small team size. The presentation will discuss how the Magnopus team used textures created by Pixar's rendering pipeline so they could texture the static geometry with lighting equivalent to what they have in their films. It will also explore the custom tools and algorithms implemented, as well as the challenges encountered.


Attendees will walk away with a better understanding of how combining multiple spherical texture projections can be done to achieve fast and high quality texturing for static geometry without the need of texture coordinates. Attendees will be exposed to the challenges that were encountered and how they were solved.