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Location: Room 24, North Hall
Date: Tuesday, March 20
Time: 1:20pm - 1:50pm
Pass Type: All Access, VRDC@GDC Add On - Get your pass now!
Topic: Entertainment VR/AR
Vault Recording: TBD
Audience Level: Intermediate
This session aims to show attendees an alternative technique for texturing static geometry when no texture coordinates are available, or when it is impractical to do so with a small team size. The presentation will discuss how the Magnopus team used textures created by Pixar's rendering pipeline so they could texture the static geometry with lighting equivalent to what they have in their films. It will also explore the custom tools and algorithms implemented, as well as the challenges encountered.
Attendees will walk away with a better understanding of how combining multiple spherical texture projections can be done to achieve fast and high quality texturing for static geometry without the need of texture coordinates. Attendees will be exposed to the challenges that were encountered and how they were solved.