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Developing 'Shadow Tactics' meant reviving a genre that has been dead for over 10 years. How do you keep the spirit of the old classics like Commandos and Desperados but still make them fun for today's audience? In this Postmortem Moritz Wagner will go over the design challenges he and his team faced and give a detailed overview of the game's production. This session will share how they designed the characters and levels, what their goal were for the story and how they tried to pace the whole game out. Then Moritz will talk in-depth about a few of the most important aspects of 'Shadow Tactics'.
Attendees will learn about: The problems faced when reviving a dead genre (and solutions). How to design well-rounded characters and their skills. How to handle pacing in a content-based game. The 'Shadow Tactics' team's approach to storytelling and level design.
Everyone who has played and enjoyed 'Shadow Tactics' and wants to know more about its production. Also people who maybe still remember Commandos / Desperados and the old games of the genre.