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Game and Audio designer Niels Hojgaard Sorensen will talk about his experiences from creating the audio side of 'Figment'. The talk will give an insight into the practical approaches and tricks used to create the game's surreal, musical world as well as touch upon the thoughts behind to game's unique blend of exploration and interactive music/sound.
The audience can take away ideas for and approaches to creating their own soundtracks. The talk touches upon and visualizes basic techniques for dynamic music creation but will mostly be inspirational due to the different nature of the 'Figment' soundtrack compared to most other games.
The talk introduces fair advanced approaches to dynamic music creation but tries to present these in a visual and fairly easy way with examples. So the talk will hopefully be relevant to people with all levels of experience.