GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Composing an Interactive Musical: Lessons Learned from Creating 'Figment'


Niels Sorensen (Game and Audio Designer, Bedtime Digital Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial - Get your pass now!

Topic: Audio, Design

Format: Session

Vault Recording: TBD

Audience Level: All

Game and Audio designer Niels Hojgaard Sorensen will talk about his experiences from creating the audio side of 'Figment'. The talk will give an insight into the practical approaches and tricks used to create the game's surreal, musical world as well as touch upon the thoughts behind to game's unique blend of exploration and interactive music/sound.


The audience can take away ideas for and approaches to creating their own soundtracks. The talk touches upon and visualizes basic techniques for dynamic music creation but will mostly be inspirational due to the different nature of the 'Figment' soundtrack compared to most other games.

Intended Audience

The talk introduces fair advanced approaches to dynamic music creation but tries to present these in a visual and fairly easy way with examples. So the talk will hopefully be relevant to people with all levels of experience.