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'Cosmic Top Secret': Do We Really Know Each Other?

Summit Speakers:

Trine Laier (Game Director, Klassefilm aps & Those Eyes)

Lise Saxtrup (Producer, Klassefilm aps)

Kristian Torgard (Programmer, Klassefilm aps)

Location: Room 2009, West Hall

Date: Tuesday, March 20

Time: 1:20pm - 1:50pm

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit - Get your pass now!

Topic: Independent Games Summit

Format: Session

Vault Recording: Video

Audience Level: All

Are there other ways of dealing with game development? Can you reach other audiences? The developers behind the true story adventure game 'Cosmic Top Secret' have some concrete suggestions based on their experience with combining reality and games. They will give insights into their design methods inspired by auto-fiction and documentaries. Reaching for developing personal games with not only insight but also outsight.

Takeaway

Inspiration for designing true story games with personality. How to discover and develop your personal theme, always with the aim to let mechanics and stories support each other. The speakers will share these points with you: A-plot: Reality is just as designed as a game; B-plot: Mechanics edits reality and vice versa; C-plot: The personal is engaging.