View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Topic: Game Narrative Summit
Vault Recording: TBD
Audience Level: All
The release of 'Pokemon GO' showed that location-based augmented reality games can be successful and played by millions. By accepting new technical possibilities, story-writers and game developers are able to craft new exciting worlds. However, storytelling and game design practices for such games are not widely known yet. Observations and experiences gained during the design and development of location-based AR game 'Monster Buster: World Invasion' will be shared in this talk. Storytelling and game design issues, solutions and new possibilities will also be discussed.
Attendees will understand basic principles that are different in location-based AR games, and how to use them best when telling engaging stories in this emerging area.