GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

'Crashlands': Design by Chaos

Speakers:

Seth Coster (Founder & CEO, Butterscotch Shenanigans)

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Design

Format: Session

Vault Recording: TBD

Audience Level: All

Award-winning studio Butterscotch Shenanigans uses a bottom-up design method to build all of their games, ranging from tiny jam projects to 2-year mega-projects. This approach has allowed them to cut out the overhead of design documents, instead allowing the game to design itself through a series of constrained, directed iterations. Through bottom-up design, Butterscotch Shenanigans has discovered its most iconic characters, mechanics, and worlds; none of which were premeditated. In this talk, Seth Coster, the studio's co-designer and lead game programmer, will break down this approach and discuss the implications for project and team management.

Takeaway

Attendees will leave with a new perspective on designing games that will allow for rapid development, more freedom over project direction, and more creative control for team members.

Intended Audience

No prerequisites. Anyone working as part of a small studio will gain substantial practical insights from this talk. Though less applicable to large teams, such individuals will still be able to apply many of the lessons from this talk to their projects.