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Creating Photorealistic Procedural Materials with Substance Designer (Presented by Allegorithmic)

Sponsor Speaker:

Daniel Thiger (Lead Environment Artist, Bungie)

Location: Room 3014, West Hall

Date: Tuesday, March 20

Time: 5:30pm - 6:30pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit - Get your pass now!

Topic: Visual Arts

Format: Sponsored Dev Day

Vault Recording: Video

Audience Level: All

Daniel shares the techniques and methodology he used to create natural materials for Allegorithmic's Substance Source. Gain insight into some of his workflows and how Substance Designer has increased his efficiency and output.