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Daniel Thiger (Lead Environment Artist, Bungie)
Location: Room 3014, West Hall
Date: Tuesday, March 20
Time: 5:30pm - 6:30pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit - Get your pass now!
Topic: Visual Arts
Format: Sponsored Dev Day
Vault Recording: TBD
Audience Level: All
Daniel shares the techniques and methodology he used to create natural materials for Allegorithmic's Substance Source. Gain insight into some of his workflows and how Substance Designer has increased his efficiency and output.