GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Creating Photorealistic Procedural Materials with Substance Designer (Presented by Allegorithmic)

Sponsor Speaker:

Daniel Thiger (Lead Environment Artist, Bungie)

Location: Room 3014, West Hall

Date: Tuesday, March 20

Time: 5:30pm - 6:30pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit - Get your pass now!

Topic: Visual Arts

Format: Sponsored Dev Day

Vault Recording: TBD

Audience Level: All

Daniel shares the techniques and methodology he used to create natural materials for Allegorithmic's Substance Source. Gain insight into some of his workflows and how Substance Designer has increased his efficiency and output.