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'Dead by Daylight': Object of Obsession

Speaker:

Dave Richard (Creative Director, Behaviour Digital)

Location: Room 2002, West Hall

Date: Thursday, March 22

Time: 4:00pm - 5:00pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Design

Format: Session

Tutorials: N/A

Vault Recording: Video

Audience Level: All

In this session, Creative Director Dave Richard shares experience and insights on the project 'Dead by Daylight', an asymmetrical, horror, multiplayer game. In this talk, Dave will present how the folks at Behaviour Digital had hopes of making a small game that might catch the attention of a few people, ended up creating a monster that is still growing more than a year after it's launch. This presentation goes all the way back to the first ideas that were kicked around about 10 years ago, delves into the prototyping phase, the development, all the way to the 18+ months of live operations, content updates and balancing going on since the launch in June 2016. He will share pieces of advice learned through the process, tales of caution and anecdotes which are amusing, after the fact.

Takeaway

This session will provide lessons such as: find the fun fast and never lose sight of it, and anything not directly enhancing the heart of your game should be looked at very suspiciously. This talk will give you an insight into some of the elements that lead to the success of 'Dead by Daylight'.

Intended Audience

This is aimed at anyone interested in video game development. From players to developers. No specific background knowledge is required.