GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Depiction of War in Games: Can You Do Better?

Summit Speaker:

Andrew Barron (Director of Design, Bohemia Interactive Simulations)

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Game Narrative Summit

Format: Session

Vault Recording: TBD

Audience Level: All

Who teaches children about war? In democratic societies the military is controlled by politicians, but who sets voter's expectations of what war must be like, and how to talk and think about it?

Increasingly, this role is filled by the entertainment industry. War is frequently portrayed in games, but is the subject being treated responsibly?

In this session, the speaker discusses his experience making game-based training simulators for real military use; working for DARPA training soldiers to use smartphone apps for combat; and his own war experience attempting to "win hearts and minds" in Afghanistan. Spoiler: war looks nothing like the games.


Attendees will be challenged via specific examples to approach the subject of war from new perspectives, with more depth and complexity, and to portray it in a more nuanced, adult manner.