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Location: Room 3002, West Hall
Date: Thursday, March 22
Time: 2:00pm - 2:30pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial - Get your pass now!
Topic: Audio, Design
Vault Recording: TBD
Audience Level: All
When designing the score and musical approach for 'Destiny 2', the audio team confronted the challenges of scope and scale that have become familiar to developers of open world games. In this session, the speakers will talk about how their team tackled those challenges while maintaining their quality bar, minimizing repetition, and maintaining dramatic linearity in their score.
Attendees will gain an understanding of how the Bungie audio team approached the creation and implementation of the score in 'Destiny 2', how they integrated and unified the musical experience between the open world and linear parts of the game. Attendees will also learn how Bungie's team empowered their game designers to contribute to the music implementation in their activities, while still maintaining curated, context-appropriate music.
Working and aspiring game audio professionals, composers, and game designers interested in game scoring and music implementation.