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'Destiny 2': Linear Music in an Open World


Skye Lewin (Music Director and Composer, Bungie)

C Paul Johnson (Audio Director and Composer, Trigger Volume, Inc.)

Michael Sechrist (Senior Technical Audio Designer, Bungie)

Location: Room 3002, West Hall

Date: Thursday, March 22

Time: 2:00pm - 2:30pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial - Get your pass now!

Topic: Audio, Design

Format: Session

Vault Recording: Video

Audience Level: All

When designing the score and musical approach for 'Destiny 2', the audio team confronted the challenges of scope and scale that have become familiar to developers of open world games. In this session, the speakers will talk about how their team tackled those challenges while maintaining their quality bar, minimizing repetition, and maintaining dramatic linearity in their score.


Attendees will gain an understanding of how the Bungie audio team approached the creation and implementation of the score in 'Destiny 2', how they integrated and unified the musical experience between the open world and linear parts of the game. Attendees will also learn how Bungie's team empowered their game designers to contribute to the music implementation in their activities, while still maintaining curated, context-appropriate music.

Intended Audience

Working and aspiring game audio professionals, composers, and game designers interested in game scoring and music implementation.