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DevOps for Game Developers with Microsoft Azure (Presented by Microsoft Azure)

Sponsor Speakers:

Jessica Deen (Cloud Developer Advocate, Microsoft)

Abel Wang (Cloud Developer Advocate, Microsoft)

Location: Room 3001, West Hall

Date: Thursday, March 22

Time: 11:30am - 12:30pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit - Get your pass now!

Topic: Programming

Format: Sponsored Session

Tutorials: N/A

Vault Recording: Video

Audience Level: All

Building a game is no easy task, but great developer tools and services can help! In this demo heavy session we'll show you how DevOps for game devs can be made possible through Microsoft's DevOps cloud-hosted services in Azure. From setting up unlimited private free Git repos that scale to support game assets, collaborating with others across the globe on building and planning your project, setting up a modern CI/CD build on Linux, Mac (or even Windows), easy release pipelines for your next MMO backend cloud service all the way to collecting and analyzing feedback based on live usage, we will show it all.

Takeaway

Attendees will see how Visual Studio Team Services (VSTS), Microsoft's DevOps Service can power their DevOps application lifecycle no matter the project/language or team scale. Attendees we'll see demos of Git source control, Agile planning, Build and Release, CI/CD and more.

Intended Audience

This session is geared towards developers, no matter which language they program or developer IDE/Editor they use, or others within the project team who are DevOps focused (PM, IT Pro, etc.)