GDC + [email protected] 2018 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by time, pass type, track, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

In order to best utilize Session Scheduler, please use the login credentials you've set up on this page as your login credentials on our GDC Mobile App. Your login credentials are the same as your registration login. You can download the app on iTunes or Google Play.

DirectX: Evolving Microsoft's Graphics Platform (Presented by Microsoft)

Sponsor Speakers:

Matt Sandy (Sr. Program Manager, Microsoft)

Johan Andersson (Technical Fellow, Electronic Arts)

Colin Barre-Brisebois (Senior Software Engineer, Electronic Arts)

Location: Room 2009, West Hall

Date: Wednesday, March 21

Time: 3:30pm - 4:30pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit - Get your pass now!

Topic: Programming

Format: Sponsored Session

Vault Recording: Not Recorded

Audience Level: Advanced

For over 20 years, DirectX has been the platform used by game developers to create the fastest, most visually impressive games on the planet. Come and learn our plans to deliver the next generation of graphics innovation.


This talk is the best update on state-of-the-art innovation to get the best visuals from your game.

Intended Audience

Graphics Programmers and Programmers interested in getting started with D3D12 programming.