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Jason Rohrer (Game Designer, Independent)
Location: Room 2005, West Hall
Date: Monday, March 19
Time: 4:40pm - 5:10pm
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit - Get your pass now!
Topic: Independent Games Summit
Vault Recording: Video
Audience Level: All
Ever notice how a few developers seem like unstoppable productivity machines, releasing game after game, while many others leave a trail of abandoned projects behind them before eventually returning to a dreaded "real" job? While some aspects of game development are unexplainable mysteries, productivity is not one of them. Tired of losing focus and having weeks go by with no progress on your game? This talk presents tested techniques that Game Designer Jason Rohrer used over the past 12 years, working alone, to ship 18 games. How did he keep going during the bleakest times? He's going to tell you.
Attendees will be given a full set of tested productivity tools that they can put into use immediately to experience their own productivity renaissance, and to maintain high productively permanently into the future.