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Don'ts: How NOT to Work in Game Audio


Ryan Ike (Composer/Sound Designer, Independent)

Akash Thakkar (Sound Designer, Independent)

Carlye Nyte (Sound Designer, Camouflaj)

Location: Room 3002, West Hall

Date: Friday, March 23

Time: 10:00am - 11:00am

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial - Get your pass now!

Topic: Audio

Format: Session

Vault Recording: Video

Audience Level: All

Whether you're just starting out or you're a seasoned pro, working in game audio comes with certain expectations. It's near impossible to find work if you don't live in a major city. You'll need to work for cheap until you've "paid your dues". And definitely don't expect to have any kind of work/life balance! The problem? None of these things are true. This talk aims to dispel the numerous myths and misconceptions of working as a composer or sound designer so that you can focus on what matters; making a living off of creating great audio. Find out why crunch isn't as necessary as you're told, why charging a fair rate means more respectful clients, why networking is much less work than you think, and more. Learn to lead an easier, healthier professional life, so that you can truly thrive in a career in game audio.


Attendees will leave with knowledge on how to avoid crunch, how to find respectful paying clients, and how to make networking both easy and enjoyable. They'll learn that you don't need great tech to make great sound, how to make it in audio no matter where you live, and more.

Intended Audience

This talk is intended to make things easier for people working in indie game audio by clearing up the common misconceptions about what a composer or sound designer "needs" to do to succeed. To that end, it's targeted at both audio newcomers and industry pros alike.