GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Don'ts: How NOT to Work in Game Audio

Speakers:
Pass Types: All Access, Audio Conference + Tutorial, GDC Conference, GDC Conference + Summits - Get your pass now!
Topic: Audio
Format: Lecture
Audience Level: All
Recording: TBD

Whether you're just starting out or you're a seasoned pro, working in game audio comes with certain expectations. It's near impossible to find work if you don't live in a major city. You'll need to work for cheap until you've "paid your dues". And definitely don't expect to have any kind of work/life balance! The problem? None of these things are true. This talk aims to dispel the numerous myths and misconceptions of working as a composer or sound designer so that you can focus on what matters; making a living off of creating great audio. Find out why crunch isn't as necessary as you're told, why charging a fair rate means more respectful clients, why networking is much less work than you think, and more. Learn to lead an easier, healthier professional life, so that you can truly thrive in a career in game audio.

Takeaway

Attendees will leave with knowledge on how to avoid crunch, how to find respectful paying clients, and how to make networking both easy and enjoyable. They'll learn that you don't need great tech to make great sound, how to make it in audio no matter where you live, and more.

Intended Audience

This talk is intended to make things easier for people working in indie game audio by clearing up the common misconceptions about what a composer or sound designer "needs" to do to succeed. To that end, it's targeted at both audio newcomers and industry pros alike.