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Timothy Lottes (Developer Technology Engineer, AMD)
Location: Room 3014, West Hall
Date: Wednesday, March 21
Time: 3:30pm - 4:30pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit - Get your pass now!
Format: Sponsored Session
Vault Recording: Not Recorded
Audience Level: Intermediate
Join this session for a profile and trace-guided race through gaming engine AMD GPU usage, and leave with a better understanding of how to hotrod your Vulkan or DirectX 12 engine. Session will be covering the core limiters on performance: Amdahl's law bound, memory bound, and part memory bound cases. Then fuel you with a collection of optimization strategies to boost your GPU utilization.