GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Epic Sync: Wrangling the Work of Highly Interdependent Dev Teams at Bungie

Speaker:

Linda Fane (Senior Agile Lead, Bungie)

Location: Room 2016, West Hall

Date: Thursday, March 22

Time: 4:00pm - 5:00pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Production & Team Management

Format: Session

Tutorials: N/A

Vault Recording: TBD

Audience Level: Intermediate

In this interactive presentation, 'Destiny 2' production leaders share how they tackled the monumental challenge of building a unified game at scale. Enjoy a deep dive into the evolution of a ritual that Bungie has refined and calls " Planning Day". You will understand the roots of the ritual in scaled agile theory and hear the stories of the real-life successes and failures. To quote one of the developers from the 'Destiny 2' postmortem: "We would not have f*cking shipped the game without Planning Day".

Takeaway

Building a unified game at-scale requires focus and alignment. Agile methods have a lot to offer game developers with its emphasis on ruthless prioritization, face-to-face collaboration, and hyper transparency. Attendees will learn about a practical, versatile method to synchronize and align large amounts of small, focused teams all working on the same release.They will get some solid grounding in scaled agile principles as well as exposure to the tools and artifacts Bungie has used to conduct their Planning Days including agendas and team boards. Attendees will get the benefit of Bungie's lessons learned.

Intended Audience

This talk is intended for those interested in exploring new practices to keep up with the increasing complexity and time pressures of larger scale, unified game development. Attendees will understand the underlying problems to be solved for and gain exposure to a very practical approach that has worked for Bungie, one that is rooted in scaled agile theory and applied to game development. For those not in large-scale game development, the talk will be interesting as a behind-the-scenes look at how Bungie makes games. The concept of periodic, ritualized syncs can be applied to so many collaborative situations that it will be hard for any of the attendees not to walk away with some inspiration and practical ideas to try out when they get back to their studios.