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Linda Fane (Senior Agility Lead, Bungie)
Location: Room 2016, West Hall
Date: Thursday, March 22
Time: 4:00pm - 5:00pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!
Topic: Production & Team Management
Vault Recording: Video
Audience Level: Intermediate
In this interactive presentation, a 'Destiny 2' production leader shares how Bungie tackled the monumental challenge of building a unified game at scale. Enjoy a deep dive into the evolution of a ritual that Bungie has refined and calls " Planning Day". You will understand the roots of the ritual in scaled agile theory and hear the stories of the real-life successes and failures. To quote one of the developers from the 'Destiny 2' postmortem: "We would not have f*cking shipped the game without Planning Day".
Building a unified game at-scale requires focus and alignment. Agile methods have a lot to offer game developers with its emphasis on ruthless prioritization, face-to-face collaboration, and hyper transparency. They will get some solid grounding in scaled agile principles as well as exposure to the tools and artifacts Bungie has used to conduct their Planning Days including agendas and team boards. Attendees will get the benefit of Bungie's lessons learned.
This talk is intended for those interested in exploring new practices to keep up with the increasing complexity and time pressures of larger scale, unified game development. Attendees will understand the underlying problems to be solved for and gain exposure to a very practical approach that has worked for Bungie, one that is rooted in scaled agile theory and applied to game development. For those not in large-scale game development, the talk will be interesting as a behind-the-scenes look at how Bungie makes games. The concept of periodic, ritualized syncs can be applied to so many collaborative situations that it will be hard for any of the attendees not to walk away with some inspiration and practical ideas to try out when they get back to their studios.