GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by time, pass type, track, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

In order to best utilize Session Scheduler, please use the login credentials you've set up on this page as your login credentials on our GDC Mobile App. Your login credentials are the same as your registration login. You can download the app on iTunes or Google Play.

Explorations in XR Creation Tools


Amy DiGiovanni (Software Engineer, Labs, Unity Technologies)

Agatha Yu (Lead Product Designer, Oculus)

Dylan Urquidi (Senior Software Engineer and Creative Technologist, Labs, Unity Technologies)

Ashley Pinnick (Technical Artist, Google)

Location: Room 25, North Hall

Date: Monday, March 19

Time: 10:00am - 11:00am

Pass Type: All Access, VRDC@GDC Add On - Get your pass now!

Topic: Game VR/AR

Format: Session

Vault Recording: Video

Audience Level: All

This panel presents lessons in UX design from a series of in-XR tools for creating virtual worlds, games, and apps. These insights are drawn from Unity Labs’ EditorXR, Google’s Tilt Brush, Oculus VR’s Home 2.0, and other XR authoring projects. This talk covers interface, interaction, and several tech and production techniques for using immersive tools to give people creation superpowers.


Attendees leave with an understanding of lessons learned from projects and observations in interface and interaction design for XR authoring tools, architecture choices, and perspectives on the future of content creation. These insights further empower them to shape the future of XR design and development.