View, browse and sort the ever-growing list of GDC sessions by time, pass type, track, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
In order to best utilize Session Scheduler, please use the login credentials you've set up on this page as your login credentials on our GDC Mobile App. Your login credentials are the same as your registration login. You can download the app on iTunes or Google Play.
Kevin Harper (Developer, ustwo games)
Location: Room 25, North Hall
Date: Tuesday, March 20
Time: 3:50pm - 4:20pm
Topic: Game VR/AR
Vault Recording: Video
Audience Level: All
Virtual reality is reshaping gaming as you know it, but there's still uncharted territory that needs to be explored.Traditional monitor and mobile games rest on decades of design experience. Here is how you design an inventory, here is how you display a player's health, here is how you move a character. WSAD! But these traditional solutions do not work in VR due to design flows and development challenges. Join Kevin Harper, VR / Unity Developer at ustwo, as he explores some of these unsolved challenges, and be the first to plant your flag and claim a solution.
After learning about the unexplored land of VR gaming, attendees will leave inspired to identify and solve for the design and development challenges that other, more traditional games have overcome.