View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Kevin Harper (Developer, ustwo)
Location: Room 25, North Hall
Date: Tuesday, March 20
Time: 3:50pm - 4:20pm
Pass Type: All Access, VRDC@GDC Add On - Get your pass now!
Topic: Game VR/AR
Vault Recording: TBD
Audience Level: All
Virtual reality is reshaping gaming as you know it, but there's still uncharted territory that needs to be explored.Traditional monitor and mobile games rest on decades of design experience. Here is how you design an inventory, here is how you display a player's health, here is how you move a character. WSAD! But these traditional solutions do not work in VR due to design flows and development challenges. Join Kevin Harper, VR / Unity Developer at ustwo, as he explores some of these unsolved challenges, and be the first to plant your flag and claim a solution.
After learning about the unexplored land of VR gaming, attendees will leave inspired to identify and solve for the design and development challenges that other, more traditional games have overcome.