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Exploring Trends of Multiplayer Game Infrastructure with Amazon Gamelift (Presented by Amazon)

Sponsor Speakers:

Chris Byskal (Software Development Manager, Amazon Web Services)

Geoff Pare (Principal Engineer, Amazon Web Services)

Location: Room 3001, West Hall

Date: Tuesday, March 20

Time: 1:20pm - 2:20pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit - Get your pass now!

Topic: Programming

Format: Sponsored Dev Day

Tutorials: N/A

Vault Recording: Video

Audience Level: Intermediate

Gamers expect low latency and competitive gameplay in online multiplayer games, but it’s easier said than done. Even with best-in-class P2P networks, game developers encounter challenges that negatively impact player experience. Learn from the experiences of game developers, including Illfonic (Friday the 13th), of migrating from P2P networks to dedicated game servers managed with Amazon GameLift. Chris Byskal and Geoff Pare will also explore the biggest opportunities on the horizon in dedicated hosting solutions, including how to find the perfect game server for every player and the unique challenges that mobile developers face when building session-based online multiplayer games.


Attendees will learn the benefits of choosing dedicated game server hosting solutions over P2P networks, how to deploy, scale, and optimize dedicated game servers and how to implement custom matchmaking rulesets with Amazon GameLift. Attendees will learn about the biggest opportunities on the horizon for improving the backend architecture for multiplayer online games.

Intended Audience

This session is for online game developers interested in the current and future challenges of building a dedicated hosting solution and custom matchmaking system for global, multiplayer games.