View, browse and sort the ever-growing list of GDC sessions by time, pass type, track, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
In order to best utilize Session Scheduler, please use the login credentials you've set up on this page as your login credentials on our GDC Mobile App. Your login credentials are the same as your registration login. You can download the app on iTunes or Google Play.
Location: Room 3001, West Hall
Date: Tuesday, March 20
Time: 1:20pm - 2:20pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit - Get your pass now!
Format: Sponsored Dev Day
Vault Recording: Video
Audience Level: Intermediate
Gamers expect low latency and competitive gameplay in online multiplayer games, but it’s easier said than done. Even with best-in-class P2P networks, game developers encounter challenges that negatively impact player experience. Learn from the experiences of game developers, including Illfonic (Friday the 13th), of migrating from P2P networks to dedicated game servers managed with Amazon GameLift. Chris Byskal and Geoff Pare will also explore the biggest opportunities on the horizon in dedicated hosting solutions, including how to find the perfect game server for every player and the unique challenges that mobile developers face when building session-based online multiplayer games.
Attendees will learn the benefits of choosing dedicated game server hosting solutions over P2P networks, how to deploy, scale, and optimize dedicated game servers and how to implement custom matchmaking rulesets with Amazon GameLift. Attendees will learn about the biggest opportunities on the horizon for improving the backend architecture for multiplayer online games.
This session is for online game developers interested in the current and future challenges of building a dedicated hosting solution and custom matchmaking system for global, multiplayer games.