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Location: Room 2005, West Hall
Date: Monday, March 19
Time: 10:00am - 11:00am
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit - Get your pass now!
Topic: Independent Games Summit
Vault Recording: Video
Failure often teaches you so much more than success. This annual session is dedicated to developers willing to open up about failures in their work, giving space for you to celebrate and learn from both the ups and the downs of independent game development. This year Tanya Short will talk about the release of 'Moon Hunters' (“a buggy mess” in her words), and Hugh Monahan will discuss the initial launch of 'Brigador', and how it, and the team, went beyond a commercial failure.
Everyone loves to speak of success stories as much as they love to listen to them. Though, often people learn much more from their failures and for that reason GDC has The Failure Workshop. Join this talk to hear from Hugh Monahan and Tanya X. Short as they speak about the times when everything didn't go as planned and learn from their very own hard won lessons.