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Lauren Cason (Senior Artist, ustwo games)
Location: Room 2001, West Hall
Date: Friday, March 23
Time: 11:30am - 12:00pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!
Topic: Visual Arts, Design
Vault Recording: Video
Audience Level: All
All designers have experienced creative blocks. Lauren Cason of ustwo games will share methods and word games that you can use in your own processes to kickstart inspiration and get ideas flowing when you find yourself stuck. To give examples of several of these methods in action, she will walk you step by step through the brainstorming process artists used on 'Monument Valley 2', and how they got from whitebox puzzles to final environments. She will also discuss ways in which developers outside of the visual arts can use these same methods for finding inspiration.
Attendees will learn several replicable processes for creative brainstorming, and a concrete example of those processes in action.
Anyone who has to generate ideas quickly and is looking for methods to aid in that process. Most applicable to devs from art, design, and narrative.