View, browse and sort the ever-growing list of GDC sessions by time, pass type, track, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
In order to best utilize Session Scheduler, please use the login credentials you've set up on this page as your login credentials on our GDC Mobile App. Your login credentials are the same as your registration login. You can download the app on iTunes or Google Play.
Evan Rogers (Game Programmer, Giant Sparrow)
Location: Room 2005, West Hall
Date: Tuesday, March 20
Time: 3:50pm - 4:20pm
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit - Get your pass now!
Topic: Independent Games Summit
Vault Recording: Video
The various controls of 'What Remains of Edith Finch' were built to satisfy many goals. Giant Sparrow aimed to build a game that could be enjoyed by even the least skillful players, while repeatedly introducing unexpected control schemes. Each control scheme aimed to capture the feel of performing a unique action. But also, each scenario needed to be learned and mastered almost immediately, without explicit tutorials, to avoid distracting the player from the narrative. Each scheme needed to give a sense of control, while gently guiding the player to move the narrative forward at a desired pace.
The presentation will examine what controls worked and those that didn’t through development. The speaker will describe a series of methods applied, and what theories guided their application to reach the final product.