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Evan Rogers (Game Programmer, Giant Sparrow)
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit - Get your pass now!
Topic: Independent Games Summit
Vault Recording: TBD
The various controls of 'What Remains of Edith Finch' were built to satisfy many goals. Giant Sparrow aimed to build a game that could be enjoyed by even the least skillful players, while repeatedly introducing unexpected control schemes. Each control scheme aimed to capture the feel of performing a unique action. But also, each scenario needed to be learned and mastered almost immediately, without explicit tutorials, to avoid distracting the player from the narrative. Each scheme needed to give a sense of control, while gently guiding the player to move the narrative forward at a desired pace.
The presentation will examine what controls worked and those that didn’t through development. The speaker will describe a series of methods applied, and what theories guided their application to reach the final product.