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Forts and Fights from Fun-Size to Full-Size: Scaling Fortnite and Unreal Tournament with Unreal Engine (Presented by Intel Corporation)

Sponsor Speakers:

Bob Tellez (Technical Lead , Epic Games)

Peter Knepley (Lead Engineer, Epic Games)

Jeff Rous (Senior Developer Relations Engineer, Intel)

Location: Room 2024, West Hall

Date: Friday, March 23

Time: 10:00am - 11:00am

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit - Get your pass now!

Topic: Programming

Format: Sponsored Session

Vault Recording: Not Recorded

Audience Level: All

Unreal developers know forts and fights are best with friends on your side. That's why they're bringing Fortnite and Unreal Tournament to as many systems as possible--and it's not as hard as you think! From a stunning 120+FPS on the high end to a rock steady 30FPS on the low, they'll cover how to take advantage of Unreal's built in tools and external profilers like Intel's VTune and Graphics Performance Analyzer to profile and track CPU, GPU and memory performance in their games. Join them for a practical approach to making your game scale: get everyone in the game!


Attendees will learn tried and true workflows to triage suboptimal performance using tools from Intel and the Unreal Engine. They will also be able to apply techniques like those used in Fortnite and Unreal Tournament to keep their UE4 project running efficiently and beautifully on a variety of platforms.

Intended Audience

This talk is intended for programmers with experience in Unreal Engine and will cover several Unreal specific tools. That being said, many concepts of scalability apply across engines so any developer with an interest in performance analysis and scaling will find value here.