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'Friday the 13th': Design and Balance for Asymmetrical Horror


David Langeliers (Game Director, IllFonic)

Location: Room 3016, West Hall

Date: Thursday, March 22

Time: 2:00pm - 2:30pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Design

Format: Session

Tutorials: N/A

Vault Recording: Video

Audience Level: Intermediate

This talk will focus on the design challenges and decisions that were faced during the development of 'Friday the 13th: The Game', specifically addressing game balance. The lecture will discuss how the team behind 'Friday the 13th' worked to make a Jason player feel extremely overpowered, a large team of counselors feel very under-powered, while still having the experience feel fair for both teams, and scary for the counselors while staying true to the source IP.


Some insight on how asymmetrical multiplayer balance breaks from tradition, and how design philosophy should change when approaching it.

Intended Audience

Any designers or developers who are interesting in creating asymmetrical multiplayer experiences or multiplayer horror games in general.