GDC + VRDC@GDC 2018 Session Scheduler

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From Corporate to Indie and Back Again


Peter "pdx" Drescher (Audio Engineer, Twittering Machine)

Damian Kastbauer (Technical Sound Designer, ArenaNet)

Wilbert Roget II (Composer, Music Supervisor, RogetMusic, LLC)

Caron Weidner (Audio Director/Sound Designer, Eight Ball Sound)

Guy Whitmore (Composer/Sound Designer/Owner, Foxface Rabbitfish, LLC)

Location: Room 3006, West Hall

Date: Friday, March 23

Time: 1:30pm - 2:30pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial - Get your pass now!

Topic: Audio

Format: Session

Vault Recording: Video

Audience Level: Intermediate

Distinguished game audio professionals discuss the pros and cons of working as a full-time-with-benefits employee versus working as an independent contractor. Panelists have worked on numerous projects over many years in both corporate and freelance contexts, and will compare and contrast the strategies required to be successful in both.


Attendees will hear war stories from the game audio trenches, and learn how industry veterans manage projects in corporate versus freelance settings. They will gain a better understanding of how experienced audio professionals work in this ever-changing industry, which can help and inspire them in their own game audio careers.

Intended Audience

Anyone interested in game audio development, in particular, those interested in enhancing their game audio careers. Some understanding of how audio for games is developed and implemented would be useful, though not necessarily required.