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Richard Lemarchand (Associate Professor, University of Southern California)
Jenn Sandercock (Game Designer, Inquisiment)
Tanya DePass (Director, I Need Diverse Games)
Chandana "Eka" Ekanayake (Co-Founder, Studio Director, Outerloop Games)
Michelle Clough (Writer/Editor/Narrative Designer, Independent)
Bob Bates (Game Designer/Creative Director, Independent)
Jane Ng (World Designer/Artist/Producer, Campo Santo)
Liz England (Game Designer, Ubisoft Toronto)
Jarryd Huntley (Instructor/Game Programmer, Polytundra, LLC)
Liz Ryerson (Composer/Game Designer/Artist, Independent)
Location: Room 24, North Hall
Date: Thursday, March 22
Time: 11:30am - 12:30pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!
Vault Recording: Video
Audience Level: All
The GDC microtalks are back to celebrate ten years of game design exploration, inspiration and valuable, tangential thinking! The microtalks concept is simple: each speaker gets 20 slides, every one of which is displayed for exactly 16 seconds before automatically advancing, giving each speaker a total of five minutes and 20 seconds to tell the audience about the best game design-related revelations they've had this year. Not sure how they can pack ten talks into a single hour? Come along and see how it's done as nine great thinkers about games and play, alongside microtalks curator and MC Richard Lemarchand, give you a lightning-fast snapshot of the state of the art of game design.
The microtalks are a chance for both familiar and new voices from the GDC community to inform, entertain and inspire you. Attendees will leave with fresh ideas about how to develop games, new patterns of critical thinking about design, and new excitement for your own game design practice.
This session is intended for everyone interested in making and playing games, with every level and type of experience. There's usually something for everyone interested in games and their creation in the microtalks, so come along and join!