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Location: Room 3022, West Hall
Date: Monday, March 19
Time: 5:30pm - 6:30pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit - Get your pass now!
Format: Sponsored Dev Day
Vault Recording: Video
Audience Level: All
Are explicit GPU APIs difficult to use? Dustin is a non-graphics programmer from id Software who recently ported DOOM 3 to Vulkan. Come hear his experience in working with the API. This presentation will be followed by a panel discussion looking at the challenges of Vulkan, as presented by developers with real issues in the industry. Attendees should come armed with thoughts and questions.
After the talk, attendees should want to "pick up" Vulkan on their way out. With the technology rapidly maturing, more people should feel confident in adopting, exploring, and using the API in their various projects.
This session is in two parts: the talk is geared towards all levels, including those with little graphics experience; the panel discussion will be led by audience questions and intended primarily for graphics engineers starting with Vulkan.