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Getting Explicit: How Hard is Vulkan Really? (Presented by Khronos Group)

Sponsor Speakers:

Dustin Land (Sr. Programmer, id Software)

Arseny Kapoulkine (Technical Director, Roblox)

Matthaus G. Chajdas (Developer Technology Engineer, AMD)

Alon Or-bach (Senior Standardisation Engineer, Samsung Electronics)

Location: Room 3022, West Hall

Date: Monday, March 19

Time: 5:30pm - 6:30pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit - Get your pass now!

Topic: Programming

Format: Sponsored Dev Day

Vault Recording: Video

Audience Level: All

Are explicit GPU APIs difficult to use? Dustin is a non-graphics programmer from id Software who recently ported DOOM 3 to Vulkan. Come hear his experience in working with the API. This presentation will be followed by a panel discussion looking at the challenges of Vulkan, as presented by developers with real issues in the industry. Attendees should come armed with thoughts and questions.

Takeaway

After the talk, attendees should want to "pick up" Vulkan on their way out. With the technology rapidly maturing, more people should feel confident in adopting, exploring, and using the API in their various projects.

Intended Audience

This session is in two parts: the talk is geared towards all levels, including those with little graphics experience; the panel discussion will be led by audience questions and intended primarily for graphics engineers starting with Vulkan.