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Global Illumination That Scales: Streamlined Workflow with Enlighten's Volume Lighting (Presented by Silicon Studio)

Sponsor Speaker:

William Joseph (Enlighten Development Lead, Silicon Studio Corp.)

Location: Room 2000, West Hall

Date: Wednesday, March 21

Time: 12:45pm - 1:45pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit - Get your pass now!

Topic: Programming, Visual Arts

Format: Sponsored Session

Tutorials: N/A

Vault Recording: Not Recorded

Audience Level: Intermediate

Enlighten provides real time global illumination for games.
In large game worlds containing many complex meshes, significant scalability and authoring challenges are posed by the traditional methods of sampling diffuse indirect lighting from lightmaps and probes. This talk explains how Enlighten's per-pixel volume lighting addresses the traditional limitations while maintaining quality and cost which compares favorably with lightmaps.
Attendees will learn how Enlighten was used to create high quality lighting in Hellblade: Senua's Sacrifice, free from the usual limitations associated with using lightmaps and probes. The talk will also share solutions to some of the technical challenges encountered while implementing the volume lighting technique.

Takeaway

Attendees will learn about the design decisions involved in implementing a scalable volume lighting solution, and how to use it to streamline the process of creating AAA quality dynamic lighting in their games.

Intended Audience

The talk is aimed at lighting artists, graphics programmers, technical and art directors, and assumes some basic knowledge of common lighting techniques used in real time rendering including lightmaps and light probes.