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Good Game Design is like a Magic Trick

Summit Speaker:

Jennifer Scheurle (Game Design Lead, Opaque Space)

Location: Room 2001, West Hall

Date: Monday, March 19

Time: 11:20am - 12:20pm

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: UX Summit

Format: Session

Vault Recording: Video

Audience Level: Advanced

"Tell me about some brilliant mechanics in games that are hidden from the player to get across a certain feeling." This is the question Jennifer Scheurle posed on Twitter that opened up a can of worms among the games community, as thousands of likes and replies flooded into her feed. It was a question waiting to be asked with many well-established developers sharing their secret techniques. In this talk, Jennifer will give context to these techniques that game developers have used for decades, and celebrate them with a detailed collection and how-to of those techniques from the best games and designers all over the world.

Takeaway

You will walk away with a whole repertoire on game design techniques and implementation used by the most established designers in the industry and the knowledge of why they exist and how you can establish similar practices in your own work.