GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

'Gorogoa': The Design of a Cosmic Acrostic

Summit Speaker:

Jason Roberts (Lead Designer, Buried Signal)

Location: Room 2005, West Hall

Date: Tuesday, March 20

Time: 11:20am - 12:20pm

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit - Get your pass now!

Topic: Independent Games Summit

Format: Session

Vault Recording: TBD

This session will present a broad tour of the complex design process that led to 'Gorogoa', and the potential of the mini-genre to which it belongs. What is the fantasy at the heart of the game's story and gameplay, and how is it rooted in real world emotional and spiritual drives? How does that core fantasy relate to the genres that contributed to the design DNA of 'Gorogoa', including point-and-click adventure games and multi-panel comics? How did the storytelling and puzzle design survive the dense labyrinth of interlocking visual, narrative, and gameplay constraints? This talk will answer these questions through a high-level look at the meaning and formal properties of the game's mechanics, as well as detailed accounts of how individual puzzles and scenes were constructed.

Takeaway

An understanding of how every feature of Gorogoa's design flows from a central theme: the search for transcendent meaning hidden all around you in the worlds you inhabit.