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Jason Roberts (Lead Designer, Buried Signal)
Location: Room 2005, West Hall
Date: Tuesday, March 20
Time: 11:20am - 12:20pm
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit - Get your pass now!
Topic: Independent Games Summit
Vault Recording: TBD
This session will present a broad tour of the complex design process that led to 'Gorogoa', and the potential of the mini-genre to which it belongs. What is the fantasy at the heart of the game's story and gameplay, and how is it rooted in real world emotional and spiritual drives? How does that core fantasy relate to the genres that contributed to the design DNA of 'Gorogoa', including point-and-click adventure games and multi-panel comics? How did the storytelling and puzzle design survive the dense labyrinth of interlocking visual, narrative, and gameplay constraints? This talk will answer these questions through a high-level look at the meaning and formal properties of the game's mechanics, as well as detailed accounts of how individual puzzles and scenes were constructed.
An understanding of how every feature of Gorogoa's design flows from a central theme: the search for transcendent meaning hidden all around you in the worlds you inhabit.