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Max Szlagor (Design Director, Microsoft 343 Industries)
Location: Room 2001, West Hall
Date: Monday, March 19
Time: 2:10pm - 2:40pm
Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Topic: UX Summit
Vault Recording: TBD
Audience Level: Intermediate
343 Industries shares how they tackled the unique challenge of delivering a high quality, cross-platform UX vision for 'Halo Wars 2' across multiple studios. In this session, they will review the iteration process behind the all new Blitz mode, the trade-offs and successes of making great controls and experiences for 2 very different platform audiences, and how the 343 team weaved the feel and narrative of 'Halo' throughout the experience. Attendees will walk away with an understanding of how design and UX pillars help focus teams and specialists located around the world to deliver a compelling experience.
Attendees will learn 343's approach to UX design, the iteration process behind Blitz mode, lessons from designing controls and multiplayer experiences for strategy fans on console and Windows, and how they rally multiple teams behind design pillars to deliver the feel of 'Halo' into a holistic experience.