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'Halo Wars 2': A UX Postmortem

Summit Speaker:

Max Szlagor (Design Director, Microsoft 343 Industries)

Location: Room 2001, West Hall

Date: Monday, March 19

Time: 2:10pm - 2:40pm

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: UX Summit

Format: Session

Vault Recording: Video

Audience Level: Intermediate

343 Industries shares how they tackled the unique challenge of delivering a high quality, cross-platform UX vision for 'Halo Wars 2' across multiple studios. In this session, they will review the iteration process behind the all new Blitz mode, the trade-offs and successes of making great controls and experiences for 2 very different platform audiences, and how the 343 team weaved the feel and narrative of 'Halo' throughout the experience. Attendees will walk away with an understanding of how design and UX pillars help focus teams and specialists located around the world to deliver a compelling experience.

Takeaway

Attendees will learn 343's approach to UX design, the iteration process behind Blitz mode, lessons from designing controls and multiplayer experiences for strategy fans on console and Windows, and how they rally multiple teams behind design pillars to deliver the feel of 'Halo' into a holistic experience.