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Hardware vs. Software: UX Loops, 1960s to Now

Speaker:

Timoni West (Director, XR Authoring, Unity Labs)

Location: Room 25, North Hall

Date: Monday, March 19

Time: 3:50pm - 4:20pm

Pass Type: All Access, VRDC@GDC Add On - Get your pass now!

Topic: Game VR/AR

Format: Session

Vault Recording: Video

Audience Level: Intermediate

This session will examine the creation of robust editing tools with emerging hardware from the 1960s to today. The presenter will explain how applying lessons from the past can help create future AR. The session will strive to answer questions such as: Since people desire to inspect objects up close in digital worlds, how do you maintain, or work around, this fidelity issue? Could you opt-in to the digital worlds around you if you don't have an app for that? What level of realism do you need in immersive displays before you can really trick lizard-brain levels of perception?

Takeaway

Attendees will leave with a firm understanding of how hardware affects the software metaphors they use every day, and how software moves back into the hardware.