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History Shaping Design: Inequality and Player Behavior


Julia Keren Detar (Game Designer, Untame)

Location: Room 3020, West Hall

Date: Wednesday, March 21

Time: 2:00pm - 3:00pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Design

Format: Session

Vault Recording: Video

Audience Level: All

Stark differences in resources and status can change individual behavior and play. This talk focuses on how both the growing inequality in the modern western world as well as inequality within game systems can change the behavior of people and players. By studying these changes we can better understand how players interact with inequality in game systems, and how to make better design decisions.


This talk addresses some of the behavioral changes that happen to individuals in both game and social systems, and presents a history of games providing an experience in attaining the desires or myths of the system. By discussing these behavioral changes we can better understand how players will interact with our game and social systems as they become more unequal.

Intended Audience

This talk is intended for people interested in history and economics as a factor in how players can respond differently to game systems and how outside forces can influence the perception of these systems.