GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

History Shaping Design: Inequality and Player Behavior

Speaker:

Julia Keren Detar (Game Designer, Untame)

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Design

Format: Session

Vault Recording: TBD

Audience Level: All

Stark differences in resources and status can change individual behavior and play. This talk focuses on how both the growing inequality in the modern western world as well as inequality within game systems can change the behavior of people and players. By studying these changes we can better understand how players interact with inequality in game systems, and how to make better design decisions.

Takeaway

This talk addresses some of the behavioral changes that happen to individuals in both game and social systems, and presents a history of games providing an experience in attaining the desires or myths of the system. By discussing these behavioral changes we can better understand how players will interact with our game and social systems as they become more unequal.

Intended Audience

This talk is intended for people interested in history and economics as a factor in how players can respond differently to game systems and how outside forces can influence the perception of these systems.