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HLSL in Vulkan: There and Back Again (Presented by Khronos Group)

Sponsor Speakers:

Greg Fisher (Senior Engineer, LunarG)

Matthaus G. Chajdas (Developer Technology Engineer, AMD)

Hai Nguyen (Senior Technical Solutions Engineer, Google)

Location: Room 3022, West Hall

Date: Monday, March 19

Time: 2:40pm - 3:40pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit - Get your pass now!

Topic: Programming

Format: Sponsored Dev Day

Vault Recording: Video

Audience Level: Intermediate

HLSL in Vulkan is rapidly maturing. Come hear about the recent developments in spirv-opt to enable effective compilation of HLSL, and get tips for working with HLSL in Vulkan. The session will close with an update on the progress of DXC/SPIR-V for Vulkan.

Takeaway

Attendees will get an update on recent shader legalization development in spirv-opt, and tips on how to work with HLSL in Vulkan. Lastly, attendees will be presented with DXC's progress.

Intended Audience

Game developers and graphics programmers interested in HLSL usage in Vulkan.