GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

'Horizon Zero Dawn': A Game Design Postmortem


Eric Boltjes (Lead Designer, Guerrilla Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Design

Format: Session

Tutorials: N/A

Vault Recording: TBD

Audience Level: All

Going through early prototypes and delving into design decisions and processes that shaped development of the game, this talk gives insight into the journey game design went through while moving from an ambitious paper concept to a finished open world action RPG, with all of the small and large design decisions and choices that have to be made along the way.


An appreciation for the game design process and considerations that developing an open-world action RPG can go through, and how those may impact other aspects of your design and production.

Intended Audience

The intended audience are developers of all levels that are interested in learning more about how a game like 'Horizon Zero Dawn' can come together, and specifically those that are interested in learning more about the decisions and processes that went into designing the mechanics of the game.