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Eric Boltjes (Lead Designer, Guerrilla Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!
Vault Recording: TBD
Audience Level: All
Going through early prototypes and delving into design decisions and processes that shaped development of the game, this talk gives insight into the journey game design went through while moving from an ambitious paper concept to a finished open world action RPG, with all of the small and large design decisions and choices that have to be made along the way.
An appreciation for the game design process and considerations that developing an open-world action RPG can go through, and how those may impact other aspects of your design and production.
The intended audience are developers of all levels that are interested in learning more about how a game like 'Horizon Zero Dawn' can come together, and specifically those that are interested in learning more about the decisions and processes that went into designing the mechanics of the game.