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Ana Barbuta (QA Manager, Guerrilla Games)
Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!
Topic: Production & Team Management
Vault Recording: TBD
Audience Level: All
A retrospective of how developer (Guerrilla) and publisher QA (SIE) worked together in partnership to help deliver a AAA experience. The presentation will focus on the victories and the challenges a QA team faced as part of testing such an ambitious open-world title, and leveraging automated test solutions and telemetry to inform exploratory test strategy. The presentation will talk about how QA teams were managed over a 21 month testing lifecycle, with a team ranging from small internal test teams, before scaling up to a team of 70+ people across the globe with tens of thousands of test hours invested. The presentation will cover the successes and challenges relating to the people involved, early engagement, communication, trust, agility and collaboration, processes, risk management, test strategy and post launch support, tools, telemetry, risk registers, and worldwide build delivery.
Attendees will learn the methodologies employed as part of AAA QA test strategy design and execution, insights into relationships between Dev QA and Publisher QA, and how to grow as a result of that collaboration, how to fully utilize a global QA team, and tool and test automation in open world games
The intended audience should be game developers with an interest in learning about QA teams, tools and testing a AAA game. The talk is also aimed at QA professionals interested in learning about testing at PlayStation