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Ana Barbuta (QA Manager, Guerrilla Games)
Location: Room 3016, West Hall
Date: Friday, March 23
Time: 1:30pm - 2:30pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!
Topic: Production & Team Management
Vault Recording: Video
Audience Level: All
A retrospective of the victories and challenges faced when testing an ambitious open-world title. This presentation will cover the core elements and principles of Guerrilla’s approach to QA, with specifics relating to the people involved, early engagement, communication, trust, agility and collaboration, processes, risk management, test strategy, tools, telemetry and post launch support. From leveraging QA’s unique skills, to increasing test efficiency, to using flexible test methodologies, to building up collaborative relationships; learn more about the factors that contributed to a successful IP launch.
Attendees will learn the methodologies employed as part of AAA QA test strategy design and execution, insights into relationships between Dev QA and Publisher QA, and how to grow as a result of that collaboration, how to fully utilize a global QA team, and tool and test automation in open world games
The intended audience should be game developers with an interest in learning about QA teams, tools and testing a AAA game.