GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

'Horizon Zero Dawn': A QA Open World Case Study

Speaker:

Ana Barbuta (QA Manager, Guerrilla Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Production & Team Management

Format: Session

Vault Recording: TBD

Audience Level: All

A retrospective of how developer (Guerrilla) and publisher QA (SIE) worked together in partnership to help deliver a AAA experience. The presentation will focus on the victories and the challenges a QA team faced as part of testing such an ambitious open-world title, and leveraging automated test solutions and telemetry to inform exploratory test strategy. The presentation will talk about how QA teams were managed over a 21 month testing lifecycle, with a team ranging from small internal test teams, before scaling up to a team of 70+ people across the globe with tens of thousands of test hours invested. The presentation will cover the successes and challenges relating to the people involved, early engagement, communication, trust, agility and collaboration, processes, risk management, test strategy and post launch support, tools, telemetry, risk registers, and worldwide build delivery.

Takeaway

Attendees will learn the methodologies employed as part of AAA QA test strategy design and execution, insights into relationships between Dev QA and Publisher QA, and how to grow as a result of that collaboration, how to fully utilize a global QA team, and tool and test automation in open world games

Intended Audience

The intended audience should be game developers with an interest in learning about QA teams, tools and testing a AAA game. The talk is also aimed at QA professionals interested in learning about testing at PlayStation