GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

How Real-Time Graphics Helps Pixar Make Feature Films


Pol Jeremias-Vila (Senior Graphics Software Engineer, Pixar Animation Studios)

David G Yu (Senior Graphics Software Engineer, Pixar Animation Studios)

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Vision

Format: Session

Vault Recording: TBD

Audience Level: Intermediate

This talk will explore how real-time graphics are used at Pixar Animation Studios. In this session, Pixar's David G Yu and Pol Jeremias-Vila will use examples from famous Pixar movies to illustrate the unique needs of film production, including loading and run-time management of massive movie sets and complex characters, real-time subdivision surfaces, real-time effects, and how these assets are rendered using the latest hardware features. Don't miss this great opportunity to learn about how real-time graphics help make movies.


Learn about the challenges of movie production and how real-time tools and techniques help improve the process.

Intended Audience

Interest in real-time rendering techniques and production pipeline tools. Basic understanding of real-time graphics applications and techniques is assumed.