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How Real-Time Graphics Helps Pixar Make Feature Films


Pol Jeremias-Vila (Senior Graphics Software Engineer, Pixar Animation Studios)

David G Yu (Senior Graphics Software Engineer, Pixar Animation Studios)

Location: Room 24, North Hall

Date: Thursday, March 22

Time: 5:30pm - 6:30pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Vision

Format: Session

Vault Recording: Not Recorded

Audience Level: Intermediate

This talk will explore how real-time graphics are used at Pixar Animation Studios. In this session, Pixar's David G Yu and Pol Jeremias-Vila will use examples from famous Pixar movies to illustrate the unique needs of film production, including loading and run-time management of massive movie sets and complex characters, real-time subdivision surfaces, real-time effects, and how these assets are rendered using the latest hardware features. Don't miss this great opportunity to learn about how real-time graphics help make movies.


Learn about the challenges of movie production and how real-time tools and techniques help improve the process.

Intended Audience

Interest in real-time rendering techniques and production pipeline tools. Basic understanding of real-time graphics applications and techniques is assumed.